ArtNet Pixel Controller - deskontroller LITE V3 32 universes
    ArtNet Pixel Controller - deskontroller LITE V3 32 universes
    ArtNet Pixel Controller - deskontroller LITE V3 32 universes
    ArtNet Pixel Controller - deskontroller LITE V3 32 universes

    deskontroller LITE V3 — 32 universes Art-Net Pixel Controller

    Built for maximum FPS headroom in the LITE V3 family.

    32 Art-Net universes · 16,384 channels · up to 5,440 RGB pixels.

    Ideal for retail, XR, touring, pop-up rigs, and compact to mid-size pixel mapping projects.

    In stock · Free shipping 24h · Made in Europe · 5-year warranty.

    DKLITEV3-32
    1
    €490.00

     

    Best fit for

    • Projects where smooth motion, fast chases, and camera-friendly playback matter more than maximum total universes.
    • Retail features, XR setups, touring rigs, pop-up installs, and compact to mid-size pixel mapping projects.
    • Users who want the highest FPS headroom in the deskontroller LITE V3 range.
    • Installations that benefit from 32 physical RJ45 outputs and simple distributed wiring.

    Real capacity

    • 32 Art-Net universes / 16,384 DMX channels
    • Up to 5,440 RGB pixels or 4,096 RGBW pixels per device
    • 32-output mode: approx. 170 RGB or 128 RGBW pixels per output
    • V1 mode (16 active outputs): approx. 340 RGB or 256 RGBW pixels per output
    • UTP CAT6 up to 100 m from controller to the first pixel
    • Includes 8x RJ45-to-terminal adapters

    General description

    The deskontroller LITE V3 — 32 universes is the fastest model in the range for projects where motion smoothness, fast chases, and reliable camera-friendly playback matter more than maximum total universes.

    It handles 32 Art-Net universes (16,384 DMX channels) and up to 5,440 RGB pixels or 4,096 RGBW pixels per device, with direct Art-Net-to-SPI conversion and no extra decoder hardware in the signal path.

    Its compact, rugged format fits touring rigs, retail features, XR setups, pop-up installations, and compact to mid-size pixel mapping projects where clean wiring, stable playback, and fast deployment matter.

    Designed and manufactured in Europe, deskontroller LITE V3 combines professional performance, simple web-based setup, and dependable day-to-day operation in a controller that is easy to integrate and easy to maintain.

    Integration & software (protocols, mapping, performance)

    deskontroller LITE V3 fits directly into standard Art-Net pixel mapping workflows. It works with leading control and media software including MADRIX, Resolume, MadMapper, TouchDesigner, MA/GrandMA (via Art-Net), ChamSys MagicQ, xLights, QLC+, Jinx!, and more.

    Patch your Art-Net universes, assign outputs, and the controller converts Art-Net to SPI with stable timing and no extra decoder stage in the signal path. This keeps integration simple, reduces system complexity, and helps maintain clean, reliable playback.

    With the 32-universe model, the focus is maximum FPS headroom within the LITE V3 range, making it especially well suited to fast effects, smooth transitions, and camera-friendly playback in compact to mid-size projects.

    If you already work in an Art-Net environment, deskontroller LITE V3 is easy to slot into your existing workflow without changing software, redesigning your network, or adding unnecessary hardware.

    Outputs, cabling & V1 mode

    deskontroller LITE V3 is built around 8 RJ45 connectors that distribute up to 32 physical data lines. In standard mode, each RJ45 carries 4 data outputs (D1, D2, D3, and D4), giving you a clean and flexible way to distribute pixel lines without extra output boxes or unnecessary wiring complexity.

    Using the 8 included RJ45-to-terminal adapters, you can connect strips, nodes, and custom pixel assemblies quickly while keeping the controller in a central rack or control position. With UTP CAT6 runs of up to 100 m from controller to first pixel, it becomes much easier to feed separate zones, scenic elements, and architectural features from a single device.

    • 8 RJ45 connectors for data distribution

    • Up to 32 physical data lines in standard mode

    • Includes 8x RJ45-to-terminal adapters

    • UTP CAT6 up to 100 m from controller to first pixel

    • Supports both standard mode and V1 mode

    Including 8x adapters RJ45 to terminal

    32-output mode

    32 active outputs · approx. 170 RGB or 128 RGBW pixels per output

    Use this mode when you want the maximum number of active output lines. It is the best fit for distributed layouts where many separate strips, zones, or fixtures need their own output path.

    adapters connectors 4 ports deskontroller 160

    V1 mode

    16 active outputs · approx. 340 RGB or 256 RGBW pixels per output

    In V1 mode, universes are paired per active output. This is useful when each line needs more pixel capacity while keeping the same total universes on the controller.

    adapters connectors 2 ports deskontroller 160

    Configuration & user experience

    All setup happens in your browser, with no drivers or extra software required. Log in by IP and access a clear web interface with dedicated sections for Network, Art-Net, Outputs, Color, and Status.

    This makes deployment faster and day-to-day operation easier. Network settings can be adapted to your show VLAN or dedicated control network, while Art-Net settings let you define universe numbering, subnet/net structure, and output assignment in a clear and predictable way.

    At output level, you can choose chipset type, color order, brightness limits, and how universes are mapped across strips, panels, or pixel assemblies. This makes the controller flexible enough for both straightforward installations and more complex layouts.

    The Color and Status sections help fine-tune the final result and monitor system health. You can balance different LED batches, improve visual consistency, and keep an eye on FPS and signal behaviour to spot issues quickly during setup or operation.

    Device information

    Firmware, testing & maintenance

    Keeping deskontroller LITE V3 up to date is quick and straightforward. The web updater lets you install new firmware in well under a minute, with no special cables or external tools required. This makes it easy to roll out improvements, new IC support, and stability updates without adding service complexity.

    Before installation or showtime, built-in standalone tests help verify zones and outputs without relying on the media server. Solid colors, chases, gradients, and output tests make it easier to detect wiring issues, reversed data order, loose connections, or patching mistakes before they become on-site problems.

    For day-to-day operation, the Status section gives useful real-time visibility into FPS and signal behaviour, helping you distinguish whether an issue is coming from the network, the patch, or the LED line itself.

    Designed for reliable long-term use, deskontroller LITE V3 combines fast firmware maintenance, practical test tools, and stable hardware behaviour in a controller that is easy to keep ready for production.

    LED compatibility

    Strip types, voltages, color orders, and mixed installations

    deskontroller LITE V3 supports 100+ addressable LED ICs across the most common families used in professional pixel projects, including WS, SK, APA, TM, UCS, LPD, HD/INK, and more.

    You can configure chipset type, color order, and output behaviour per line, making it easier to work with mixed installations, different LED batches, and a wide range of strips, nodes, and custom pixel products.

    Data logic is 5 V, while LED power can be supplied at 5 / 12 / 24 V as required by the LEDs themselves. For long runs or higher-density layouts, combine UTP CAT6 distribution with proper power injection to maintain brightness and color consistency across the installation.

    Supported LED chipsets

    100+ addressable ICs by family or technical reference

    (Over 100 types of addressable digital LEDs; listed below by family or technical reference):

        • Series APA – APA102(C) (DotStar), APA104, APA106 (5mm/F5 y 8mm/F8), APA107, APA109

        • Custom – Custom 8-bit color protocols (normal and reverse polarity)

        • Series D – D705, D707, D708

        • Series CS/GE/GS – CS8812; GE8812, GE8822; GS8206, GS8208

        • Series HD/INK – HD107S; INK1002(B), INK1003

        • Series LC/LD – LC8805B, LC8808B, LC8812(B), LC8822, LC8823; LD1510 (versiones de 8 y 12 bits)

        • Series LPD – LPD1101, LPD1882, LPD1886, LPD6803, LPD6813, LPD8803, LPD8806

        • Series NS – NS107(S/SA), NS108(E)

        • Series P981x/P9883 – P9813, P9816, P9823 (5mm/F5 y 8mm/F8), P9883; PB3/4/5xxxxxx, (compatible protocols P); PD9823, PL9823

        • Series SC/SK – SC6803; SK6805, SK6812 (incl. NeoPixel), SK6813, SK6818, SK6822; SK9816; SK9822(A), SK9826

        • Series SM16xxx – SM16703, SM16704, SM16711, SM16716, SM16726

        • Series TM – TM1803, TM1804, TM1809, TM1812, TM1814, TM1825, TM1826, TM1829, TM1903, TM1913, TM1914, TM1925, TM1926

        • Series UCS – UCS1903, UCS1904; UCS2903, UCS2904, UCS2909, UCS2912; UCS3903; UCS512 (high and low speed); UCS5903; UCS6909, UCS6912; UCS7009; UCS8903; UCS9812

        • Series WS – WS2801, WS2803; WS2811, WS2812/NeoPixel, WS2812B, WS2812C, WS2812D (5mm); WS2812S; WS2813 (A, B, C, D); WS2814; WS2815; WS2818; WS2821 (high and low speed); WS2822 (high and low speed); WS2851

    Quick comparison — deskontroller LITE V3

    Choose the right model by universe count, output load, and FPS headroom.

    Art-Net LED pixel controllers · RJ45 · 32 physical outputs

    LITE V3 — 32Uhighest FPS headroomcurrent page

    32 universes · 16,384 DMX channels total

    Total universes
    32 (16,384 ch)
    Universes per output
    1 / 2 (32 outs / 16 outs V1)
    Indicative max FPS**
    ~102
    Theoretical pixels (device)***
    5,440 / 4,096
    RGB / RGBW
    Pixels per output (approx.) 32 outputs: ~170 RGB / ~128 RGBW 16 outputs (V1): ~340 RGB / ~256 RGBW
    View product Current model Specs & docs

    LITE V3 — 64U

    64 universes · 32,768 DMX channels total

    Total universes
    64 (32,768 ch)
    Universes per output
    2 / 4 (32 outs / 16 outs V1)
    Indicative max FPS**
    ~80
    Theoretical pixels (device)***
    10,880 / 8,192
    RGB / RGBW
    Pixels per output (approx.) 32 outputs: ~340 RGB / ~256 RGBW 16 outputs (V1): ~680 RGB / ~512 RGBW
    View product Current model Specs & docs

    LITE V3 — 96U

    96 universes · 49,152 DMX channels total

    Total universes
    96 (49,152 ch)
    Universes per output
    3 / 6 (32 outs / 16 outs V1)
    Indicative max FPS**
    ~60
    Theoretical pixels (device)***
    16,320 / 12,288
    RGB / RGBW
    Pixels per output (approx.) 32 outputs: ~510 RGB / ~384 RGBW 16 outputs (V1): ~1,020 RGB / ~768 RGBW
    View product Current model Specs & docs

    LITE V3 — 128U

    128 universes · 65,536 DMX channels total

    Total universes
    128 (65,536 ch)
    Universes per output
    4 / 8 (32 outs / 16 outs V1)
    Indicative max FPS**
    ~48
    Theoretical pixels (device)***
    21,760 / 16,384
    RGB / RGBW
    Pixels per output (approx.) 32 outputs: ~680 RGB / ~512 RGBW 16 outputs (V1): ~1,360 RGB / ~1,024 RGBW
    View product Current model Specs & docs

    LITE V3 — 160U

    160 universes · 81,920 DMX channels total

    Total universes
    160 (81,920 ch)
    Universes per output
    5 / 10 (32 outs / 16 outs V1)
    Indicative max FPS**
    ~38
    Theoretical pixels (device)***
    27,200 / 20,480
    RGB / RGBW
    Pixels per output (approx.) 32 outputs: ~850 RGB / ~640 RGBW 16 outputs (V1): ~1,700 RGB / ~1,280 RGBW
    View product Current model Specs & docs

    LITE V3 — 192U

    192 universes · 98,304 DMX channels total

    Total universes
    192 (98,304 ch)
    Universes per output
    6 / 12 (32 outs / 16 outs V1)
    Indicative max FPS**
    ~30
    Theoretical pixels (device)***
    32,640 / 24,576
    RGB / RGBW
    Pixels per output (approx.) 32 outputs: ~1,020 RGB / ~768 RGBW 16 outputs (V1): ~2,040 RGB / ~1,536 RGBW
    View product Current model Specs & docs

    All LITE V3 models share the same hardware platform: 8 RJ45 connectors distributing up to 32 physical data lines (4 data outputs per RJ45 in standard mode).

    V1 mode (Setup → Outputs → “Enable V1 mode”) keeps the same total universes while switching to 16 active outputs and doubling universes per active output.

    ** Indicative maximum FPS with data-only strips (~800 kb/s). Actual caps depend on mapping per output, host PC, and control software.

    *** Universe math at 8-bit: ≈170 RGB or ≈128 RGBW pixels per universe.

    Free shipping 24h

    Free Shipping - 24h

    Made in Europe

    Made in Europe

    5 year warranty

    5 year warranty

    30 days money back guarantee

    30-day money-back guarantee

    Common features

      • Direct Art-Net to SPI control for addressable LEDs, with no extra decoder hardware in the signal path.

    • Web-based setup, firmware updates, and output configuration with no drivers required.

    • Compatible with leading Art-Net and pixel mapping software including MADRIX, Resolume, MadMapper, TouchDesigner, xLights, QLC+, Jinx!, and more.

    • European-built hardware with CE/FCC compliance and a 5-year warranty.

    Need technical help?

        • Getting Started (deskontroller.com)

        • Wiring & Power (deskontroller.com)

        • Pixel Protocols & IC index (deskontroller.com)

        • Troubleshooting & FAQ (deskontroller.com)

    See price and availability on this page, or visit deskontroller.com for full LITE V3 documentation, setup guidance, and technical support.

    Art-Net™ Designed by and Copyright Artistic Licence Holdings Ltd.

     The Art-Net protocol documentation is copyright Artistic Licence Holdings Ltd.

    All other company names and/or product names are trademarks and/or entered trademarks of their respective holders.

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