deskontroller LITE V3 - Art-Net Pixel Controller 160 Universes
High mapping density for large surface areas and many active zones.
32 physical outputs · 160 Art-Net universes · 81,920 channels · up to 27,200 RGB pixels.
For large facades, immersive spaces, large-format scenic design and projects where total pixel capacity and density matter more than peak refresh rate.
In stock · Free 24h shipping · EU built · 5-year warranty.
Top-range project guidance
Considering the 160U for a high-capacity project?
The deskontroller LITE V3 160U is one of the upper models in the range and is usually selected for projects where total pixel load, system structure and output distribution should be checked carefully before ordering.
- Total universes, pixel count or density expected across the installation
- Software, Art-Net workflow or control environment
- Application type: facade, immersive, stage, broadcast or other large-scale setup
- Any key point such as RGBW, refresh priorities or longer distribution runs
If your project is already moving into this range, we recommend confirming the model and overall structure before purchase so the system is sized correctly from the start.
Technical information and support
This product page helps you choose the right model. If you need configuration details, pixel protocols, wiring guidance, downloads or deeper support content, you can open the full technical documentation on deskontroller.com.
What the 160U is and where it fits best
The deskontroller LITE V3 160U is built for demanding, large-scale projects where both total capacity and per-output density need to be high. With 5 universes per output in normal mode, it sits just below the top of the range and is the right choice when 128U headroom is no longer sufficient.
Compared to the 128U, this model steps up significantly in total universes and per-line load, making it well suited for large facades, high-load scenic work, immersive attractions and complex multi-zone installations where headroom is critical.
- Large facades and high-pixel-density surfaces
- Immersive attractions and wide-surface installations
- Complex multi-zone projects where 128U headroom is not enough
- Users who want near-maximum capacity without committing to the top-of-range 192U
What this model delivers
In the LITE V3 range, the 160U delivers near-top capacity with high output density:
In normal mode, this model works with 5 universes per output. In V1 / clock, it moves to 10 universes per active output, while keeping the same total 160 universes in the controller.
In practical terms, the 160U fits when you need high total capacity and high per-output density, and the project cannot afford to run short on headroom.
Upgrade later if your project needs more capacity
Start with the model that fits your project today. deskontroller LITE V3 models from 32U to 160U can be upgraded later to a higher-capacity model, up to 192U, by upgrade key and without replacing the hardware.
The upgrade increases the available universes and model capacity. It does not change the physical output layout: the controller keeps the same hardware platform and the same output distribution logic.
The hardware warranty remains linked to the original purchase date of the unit.
How outputs are distributed in a real installation
The deskontroller LITE V3 uses the same physical architecture across the whole range: 8 RJ45 output connectors that, through adapters, let you work with up to 32 physical data lines.
In real-world installations, the logic is straightforward: from the controller you run CAT6 UTP to the adapter, and from there you connect the pixel line or lines depending on the operating mode of that port.
- Up to 100 metres of CAT6 UTP between the deskontroller and the adapter, depending on installation conditions
- Normal mode: up to 4 outputs per RJ45 connector
- V1 or clocked families: 2 active outputs per RJ45 connector
- The physical architecture stays the same across all models; what changes is the number of universes per output
This approach helps distribute the installation more cleanly, avoid unnecessary concentration on each line, and take advantage of one of the key strengths of the system: 32 physical outputs to distribute load with a clear installation strategy.

Universes per output in the 160U
On the 160U, line density reaches a high point in the range. With 5 universes per output in normal mode, this model is built for projects where both total capacity and per-line load need to be substantial.
| Mode | Active outputs per RJ45 | Universes per output | Approx. capacity per output |
|---|---|---|---|
| Normal mode | 4 | 5 universes | ~850 RGB or ~640 RGBW |
| V1 / clock | 2 | 10 universes | ~1,700 RGB or ~1,280 RGBW |
This model is especially useful when 128U capacity is not enough and the project needs the next clear step up before considering the top-of-range 192U.
In normal mode, the adapter delivers 4 outputs using D1, D2, D3 and D4. In V1 or clock mode, it works with 2 active outputs using D1 and D2.
The key idea is simple: the physical architecture does not change; what changes is how many universes each output can carry depending on the model.

Integration with standard software and Web UI
The deskontroller LITE V3 160U is designed to integrate into standard Art-Net workflows without forcing you into proprietary software or drivers.
- Browser-based setup through the unit Web UI
- Standard Art-Net workflow with widely used industry software
- No dependency on a closed software ecosystem
- Useful for integrators, rental, AV, studios and professional projects
If you need to validate the software side, review the setup guides for network interface, target IP, universe range, FPS and patch structure.

Compatible with the LED pixel families commonly used in real projects
The system is compatible with a wide range of LED pixel families used in professional integration, including clockless and clocked options, in both RGB and RGBW configurations.
- Compatible with over 100 IC families
- Support for clockless and clocked signal types
- Works with RGB and RGBW strips or pixels
- LED power supply is independent from the controller
- Protocol family, colour order and RGB/RGBW mode are configured globally on the unit
For compatibility details, IC families and protocol selection criteria, see the dedicated guide on deskontroller.com.
Quick summary
Help refine the choice
If you want to validate this model within the range, check output distribution or plan future capacity, these are the most useful routes.
What changes as you move up the range
The whole range shares the same physical architecture. What changes from one model to another is the total number of universes, the approximate capacity per output and the balance between distribution and load.
| Model | Universes | Max. FPS | Approx. RGB | Approx. RGBW | Normal mode | V1 / clock | Focus |
|---|---|---|---|---|---|---|---|
| 32U | 32 | ~102 | 5,440 | 4,096 | 1 universe/output | 2 universes/output | Highest FPS headroom |
| 64U | 64 | ~80 | 10,880 | 8,192 | 2 universes/output | 4 universes/output | Balanced capacity step |
| 96U | 96 | ~60 | 16,320 | 12,288 | 3 universes/output | 6 universes/output | Mid-range capacity balance |
| 128U | 128 | ~48 | 21,760 | 16,384 | 4 universes/output | 8 universes/output | Large-format capacity |
| 160UCurrent | 160 | ~38 | 27,200 | 20,480 | 5 universes/output | 10 universes/output | High-capacity projects |
| 192U | 192 | ~30 | 32,640 | 24,576 | 6 universes/output | 12 universes/output | Maximum capacity in the range |
Art-Net hardware for serious installations, with real support
The deskontroller LITE V3 160U is built for integrators, lighting professionals, rental, AV and studios that need an Art-Net controller that is clear to configure, stable in the installation and easy to document.
It keeps the approach that defines the deskontroller range: 32 physical outputs, Web UI setup, no dedicated software required, European manufacturing and a 5-year warranty.
Trust signals
- Made in Europe
- 5-year warranty on deskontroller products
- Architecture designed to distribute load more cleanly
- Compatible with standard Art-Net workflows
- Documentation and technical support available
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ReferenceDKLITEV3-160
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