deskontroller LITE V3 - Art-Net Pixel Controller 64 universes
More capacity and more zones without compromising motion smoothness.
32 physical outputs · 64 Art-Net universes · 32,768 channels · up to 10,880 RGB pixels.
For medium and large venues, touring stages, immersive installations and pixel mapping projects that need more lines and more growth margin.
In stock · Free worldwide shipping · Made in Europe · 5-year warranty.
Where does 64U fit best?
64U is the balanced step when 32U starts to feel tight.
The 64U is often the right choice when you need more universes per output and more overall headroom, without moving yet into the higher-density models. If the project is still very contained, 32U may be enough. If you already want a more comfortable margin for real-world installations, 64U is usually the strongest all-round option.
Technical information and support
This product page helps you choose the right model. If you need configuration details, pixel protocols, wiring guidance, downloads or deeper support content, you can open the full technical documentation on deskontroller.com.
What the 64U is and when it fits best
The deskontroller LITE V3 64U is the natural next step in the range when the project needs more capacity per output while keeping the same physical architecture of up to 32 data outputs.
Compared to the 32U, this model keeps the same installation logic but doubles the universe capacity per output, making it a better fit when each run, fixture or zone needs more pixel capacity before stepping up to higher models.
- Installations where capacity per output matters more than keeping every line at the lowest possible load
- Projects that benefit from a clean architecture but need more pixel capacity per active line
- Integrations with strips or pixels that already exceed what the 32U can comfortably cover per output
- Setups where balancing physical distribution with higher per-output capacity is the right approach
What this model delivers
In the LITE V3 range, the 64U delivers a clear step up in total capacity and universes per output:
In normal mode, this model works with 2 universes per output. In V1 / clock, it moves to 4 universes per active output, while keeping the same total 64 universes in the controller.
In practical terms, the 64U is the right choice when you need to keep a clear output structure but require more capacity per line than the 32U provides.
Upgrade later if your project needs more capacity
Start with the model that fits your project today. deskontroller LITE V3 models from 32U to 160U can be upgraded later to a higher-capacity model, up to 192U, by upgrade key and without replacing the hardware.
The upgrade increases the available universes and model capacity. It does not change the physical output layout: the controller keeps the same hardware platform and the same output distribution logic.
The hardware warranty remains linked to the original purchase date of the unit.
How outputs are distributed in a real installation
The deskontroller LITE V3 uses the same physical architecture across the whole range: 8 RJ45 output connectors that, through adapters, let you work with up to 32 physical data lines.
In real-world installations, the logic is straightforward: from the controller you run CAT6 UTP to the adapter, and from there you connect the pixel line or lines depending on the operating mode of that port.
- Up to 100 metres of CAT6 UTP between the deskontroller and the adapter, depending on installation conditions
- Normal mode: up to 4 outputs per RJ45 connector
- V1 or clocked families: 2 active outputs per RJ45 connector
- The physical architecture stays the same across all models; what changes is the number of universes per output
This approach helps distribute the installation more cleanly, avoid unnecessary concentration on each line, and take advantage of one of the key strengths of the system: 32 physical outputs to distribute load with real criteria.

Universes per output on the 64U
On the 64U model, the key shift is no longer just keeping many lines active — it is about getting more universes per output without changing the physical architecture of the system.
| Mode | Active outputs per RJ45 | Universes per output | Approx. capacity per output |
|---|---|---|---|
| Normal mode | 4 | 2 universes | ~340 RGB or ~256 RGBW |
| V1 / clock | 2 | 4 universes | ~680 RGB or ~512 RGBW |
This model is particularly useful when you need more capacity per line without moving into the higher density configurations of the 96U or above.
In normal mode, the adapter delivers 4 outputs using D1, D2, D3 and D4. In V1 or clock mode, it works with 2 active outputs using D1 and D2.
The key idea is simple: the physical architecture does not change; what changes is how many universes each output can carry depending on the model.

Integration with standard software and Web UI
The deskontroller LITE V3 64U is designed to integrate into standard Art-Net workflows without forcing you into proprietary software or drivers.
- Browser-based setup through the unit Web UI
- Standard Art-Net workflow with widely used industry software
- No dependency on a closed software ecosystem
- Useful for integrators, rental, AV, studios and professional projects
If you need to validate the software side, review the setup guides for network interface, target IP, universe range, FPS and patch structure.

Compatible with the LED pixel families commonly used in real projects
The system is compatible with a wide range of LED pixel families used in professional integration, including clockless and clocked options, in both RGB and RGBW configurations.
- Compatible with over 100 IC families
- Support for clockless and clocked signal types
- Works with RGB and RGBW strips or pixels
- LED power supply is independent from the controller
- Protocol family, colour order and RGB/RGBW mode are configured globally on the unit
For compatibility details, IC families and protocol selection criteria, see the dedicated guide on deskontroller.com.
Quick summary
Help refine the choice
If you want to validate this model within the range, check output distribution or plan future capacity, these are the most useful routes.
What changes as you move up the range
The whole range shares the same physical architecture. What changes from one model to another is the total number of universes, the approximate capacity per output and the balance between distribution and load.
| Model | Universes | Max. FPS | Approx. RGB | Approx. RGBW | Normal mode | V1 / clock | Focus |
|---|---|---|---|---|---|---|---|
| 32U | 32 | ~102 | 5,440 | 4,096 | 1 universe/output | 2 universes/output | Highest FPS headroom |
| 64UCurrent | 64 | ~80 | 10,880 | 8,192 | 2 universes/output | 4 universes/output | Balanced capacity step |
| 96U | 96 | ~60 | 16,320 | 12,288 | 3 universes/output | 6 universes/output | Mid-to-large scale balance |
| 128U | 128 | ~48 | 21,760 | 16,384 | 4 universes/output | 8 universes/output | Serious capacity for large format |
| 160U | 160 | ~38 | 27,200 | 20,480 | 5 universes/output | 10 universes/output | High capacity for demanding projects |
| 192U | 192 | ~30 | 32,640 | 24,576 | 6 universes/output | 12 universes/output | Maximum capacity in the range |
Art-Net hardware for serious installations, with real support
The deskontroller LITE V3 64U is built for integrators, lighting professionals, rental, AV and studios that need an Art-Net controller that is clear to configure, stable in the installation and easy to document.
It keeps the approach that defines the deskontroller range: 32 physical outputs, Web UI setup, no dedicated software required, European manufacturing and a 5-year warranty.
Trust signals
- Made in Europe
- 5-year warranty on deskontroller products
- Architecture designed to distribute load more cleanly
- Compatible with standard Art-Net workflows
- Documentation and technical support available
-
ReferenceDKLITEV3-64
-
MPNDKLITEV3-64