Model selection guide

How to choose the right deskontroller LITE V3 model

All deskontroller LITE V3 models share the same professional platform: 32 physical outputs, browser-based setup, Art-Net workflow and the same installation logic.

The difference between models is not the number of physical outputs. The real decision is how much total capacity, universes per output, growth margin and refresh-rate headroom your project needs.

How to choose the right model quickly

In most professional projects, the right deskontroller LITE V3 comes down to four practical points.

1. Total universes or total pixel load

Start with the real size of the installation, not only the number of lines.

2. Expected load per output

All models keep the same 32 physical outputs. What changes is how much capacity you can distribute across them.

3. Growth margin

Decide whether you want a clean fit for the current project or more room to grow and work with extra headroom.

4. Capacity versus refresh rate

As universes increase, refresh rate goes down. The 32U offers the highest FPS headroom in the range, while the 64U stays around 80 FPS. The 160U and 192U models operate at approximately 30 to 38 FPS. In architecture or facade installations, that range can be perfectly valid. In broadcast, live environments or recorded content for camera, refresh rate can become a specific decision factor worth reviewing before choosing the model.

Quick guide by model

32U

32 universes · up to 5,440 RGB pixels or 4,096 RGBW · ~102 FPS · 1 universe per output / 2 in V1 mode

The best option when the installation fits cleanly within a more contained load per output and you want the highest FPS headroom in the range while keeping the 32-output physical architecture. Ideal for projects where the total size is defined and no significant growth is expected.

64U

64 universes · up to 10,880 RGB pixels or 8,192 RGBW · ~80 FPS · 2 universes per output / 4 in V1 mode

A well-balanced tier for projects with higher pixel density per output. It doubles the total capacity of the 32U while keeping a high refresh rate. A strong entry point for installations that need more margin per output without moving yet into the upper range.

96U

96 universes · up to 16,320 RGB pixels or 12,288 RGBW · ~60 FPS · 3 universes per output / 6 in V1 mode

A solid professional tier when the project is already growing clearly in scale. It delivers a real jump in capacity per output compared with 64U while keeping a comfortable refresh rate for most applications.

128U

128 universes · up to 21,760 RGB pixels or 16,384 RGBW · ~48 FPS · 4 universes per output / 8 in V1 mode

The natural step when 96U starts to feel tight. It brings a serious increase in total capacity and universes per output while keeping the same physical platform and workflow.

160U

160 universes · up to 27,200 RGB pixels or 20,480 RGBW · ~38 FPS · 5 universes per output / 10 in V1 mode

Designed for larger-scale projects where total pixel capacity and universes per output already carry more weight in the decision than refresh rate. Architecture, facade and large permanent installations are typical use cases.

192U

192 universes · up to 32,640 RGB pixels or 24,576 RGBW · ~30 FPS · 6 universes per output / 12 in V1 mode

The highest-capacity model in the range. It is chosen for maximum-scale projects within the deskontroller LITE V3 platform, where pixel density, total universes and overall headroom are the main decision variables.

What really changes between models?

Shared platform

  • 32 physical outputs.
  • Browser-based setup.
  • Art-Net workflow.
  • Same hardware family.
  • Same support logic.
  • Same professional positioning.

What changes as you move up

  • More total universes and more overall pixel load.
  • More universes per output and more available capacity per line.
  • More room when installations grow or become denser.
  • Lower refresh rate as total capacity increases.

In practice, you are not choosing between different product families. You are choosing how much margin you want inside the same deskontroller LITE V3 platform.

Upgradeable capacity

Upgrade capacity later if your project grows

You do not need to oversize the controller only because a future extension may appear later. deskontroller LITE V3 models from 32U to 160U can be upgraded later to a higher-capacity model, up to 192U, by upgrade key and without replacing the hardware.

The upgrade increases the available universes and model capacity, while keeping the same physical platform. The 32 physical outputs remain available in normal mode, and the hardware warranty remains linked to the original purchase date.

Technical validation

Confirm load, outputs and wiring before closing the model

This guide helps compare models from a commercial selection point of view. If you need deeper technical validation, also review the real pixel load, Art-Net universes, output distribution, normal mode or V1 / clock mode, and independent LED power planning.

The technical guides on deskontroller.com complement this selection page: they help confirm whether the project fits by total capacity, universes per output and real physical distribution before purchase.

Technical model selection

Review how to calculate pixels, universes, RGB/RGBW, indicative FPS and output margin before choosing the model.

Outputs and wiring

Check how 32 outputs in normal mode or 16 effective outputs in V1 / clock mode work, with RJ45, CAT6, adapters and common GND.

Capacity upgrade

If the project may grow later, review how to upgrade from 32U to higher-capacity models, up to 192U, without replacing the hardware.

When should you move up to the next model?

Move up to the next model

  • The project is already close to the expected limit.
  • You want more universes per output with comfortable headroom.
  • Future expansion is likely.
  • You prefer more margin and less risk of sizing too tightly.
  • The overall scale of the installation is already pushing the current range.

Stay on the current model

  • The project fits clearly and cleanly.
  • Load per output is under control.
  • No future growth is expected.
  • You want the most efficient fit for the real installation size.
  • Refresh rate is an important variable and the lower-capacity models provide higher FPS headroom.

Typical selection logic by project scale

Contained or medium-scale projects

32U and 64U are usually the first range to evaluate: up to ~10,880 RGB pixels, around 80 FPS or higher, and up to 2 universes per output. Suitable for well-defined installations where a clean fit and higher refresh-rate headroom carry weight in the decision.

Growing professional projects

96U and 128U are the usual range when the installation is already clearly beyond the lower tiers: between ~16,000 and ~21,000 RGB pixels, 3 or 4 universes per output and real room to grow without changing platform.

Large-scale or high-density installations

160U and 192U come into play when total capacity and pixel density are the main decision variables: more than 27,000 RGB pixels, 5 or 6 universes per output, typically for architecture, facade and large permanent installations.

A practical rule

If you are between two models, do not choose only by the minimum fit for today. Choose by the combination of:

  • Current and expected universes.
  • The real load per output you need.
  • Expected growth margin.
  • The refresh rate your application requires.

That is usually the difference between professional sizing with proper margin and a controller that ends up feeling too tight.

Useful next steps

If you already have a model in mind, go straight to the full range to compare, review the controller overview first, or validate the output architecture and software used in the project.

View deskontroller LITE V3 range

Access the full category to compare models and go directly to each product page.

Art-Net LED Pixel Controller overview

Start with a broader view of the controller role: Art-Net input, SPI / Pixel LED lines, 32 physical outputs and standard software workflows.

Why 32 physical outputs matter

See what changes in a real installation when you distribute pixel load more effectively across outputs.

Art-Net to SPI / Pixel LED

Review how the controller receives Art-Net over Ethernet and distributes it to SPI / Pixel LED lines in a real installation.

Software compatibility

Compatible with Resolume

Review how the controller can be used in Resolume workflows for LED pixel control.

Compatible with MadMapper

Review deskontroller LITE V3 for pixel mapping, installations and creative technical projects.

Compatible with TouchDesigner

Review how deskontroller LITE V3 works as Art-Net hardware for TouchDesigner-driven LED systems.

Want to confirm which deskontroller LITE V3 fits best?

If you already know your approximate pixel count, universes, software or application type, we can help you narrow the right range before purchase.

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